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How binvox is used by people

For the longest time I wanted to create a list of examples of real-world usage of binvox. Finally I managed to get started (March 2025.. :-o).

Title Author(s) Affiliation Year Description Image
A polyhedral reconstruction of a 3D object from a chain code and a low-density point cloud Tapia-Dueñas et al. John Carroll University 2025 A novel 3D object representation. The first step in producing it is voxelization.
Cesium Tiles for High-realism Simulation and Comparing SLAM Results in Corresponding Virtual and Real-world Environments Beam et al. UNC Charlotte 2024 Using a simulated environment to predict algorithm results in the real world. Uses the binvox format
Construction of voxel-based Portunus haanii phantom and its absorbed fractions and specific absorbed fractions calculation based on Monte Carlo simulations Zhang et al. Nanjing University 2023 Using a voxel model for radiation dose measurements in non-human organisms (organs were voxelized separately using binvox)
Modeling 3D Shapes by Reinforcement Learning Lin et al. University of Hong Kong 2020 Using AI to learn 3D modelling steps from 2D depth images. Models voxelized with binvox were used in evaluation steps (but this is not described anywhere unfortunately)
Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer Chen et al. NVIDIA 2019 Models voxelized with binvox were used for evaluation
Three-Dimensional Object Registration Using Wavelet Features Chalfant and Patrikalakis MIT 2008 Automatic registration of three-dimensional voxelized models
Shapes in the Clouds: Interactive, Artist-Guided, Cloud Simulation Brickman et al. UC Santa Cruz 2007 Model physical processes for the creation of clouds while enabling artists to have creative control over the shape of clouds
Animation Collage Theobalt et al. Stanford University 2007 Automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. Shape similary is computed using spherical harmonics descriptors, which are based on voxel models.
A boundary-representation method for designing whole-body radiation dosimetry models Xu et al. Rensselaer Polytechnic Institute 2007 A project to adopt the BREP modeling approach to systematically design whole-body radiation dosimetry models
Skeleton-based Hierarchical Shape Segmentation Reniers and Telea University of Eindhoven 2006 3D component segmentation using curve skeletons of 3D models voxelized with binvox
Real-time Automatic 3D Scene Generation from Natural Language Voice and Text Descriptions Seversky and Yin SUNY Binghamton 2006 Automatic scene generation using voice and text
users.txt · Last modified: 2025/03/30 22:34 by badmin